9/3/2023 0 Comments Astro empires defenses tableIf you’re at the stage where you can build fleet carriers then it’s your choice whether you use them or carriers. The reason I had so few fighters in my first hits is because carriers are expensive and therefore take forever to build at low levels. However, with only ~1000 you’ll need to take your mobile fleet back to base to “reload” a lot. I found ~1000 adequate for hitting people below my level but everyone else will tell you that you want 10 times more, they’re right but they also forget how poor your production is at these low levels. They’ll also do this all for great ratios. Fighters take care of all unshielded units/turrets, and if you have enough of them they’ll also deal with cruisers and ion turrets. If you don’t have enough fighters you’re not going to be able to hit things for a profit. Divide that value by 10, and that’s the number of recyclers you’re going to want for your first hits.Ĥ) BOATLOADS of fighters (and carriers to support them). Check the value of the fleet there and then pretend that’s how much debris there’s going to be. To know how many recyclers you’re going to need, try taking a look around your bases for a target you might hit. The hitch is that a large portion of your profits is going to come from picking up the pieces that used to be your enemy’s fleet with recyclers, and they only pick up those pieces once an hour.īecause of this you’re going to want to be landing at your target with so many recyclers that you can pick up all the debris at once, and you’re going to want to be attacking so that you can land your recyclers at the tick. Due to this you never ever want to be leaving it over an enemy’s base for any longer than absolutely necessary. Your mobile fleet will be composed of units that go down relatively easy for a profit, since it will probably contain various unshielded units that aren’t fighters. Even if they seem to have a large amount of turrets, if they’re unshielded they’ll be easy to make a profit off.ģ) Recyclers are the key to a successful hit. A good target will be defending with unshielded units that aren’t fighters, and will be using only unshielded turrets or at most ion turrets. Pretty much look above and work out if the player hasn’t followed these guidelines. Cruisers are also unsuitable for defensive fleets for the same reason that ion turrets are only average defenses. DO NOT attempt to use any unshielded units that are not fighters for defense, they will get smoked in the fighter drop for a good ratio. – For a defensive fleet as a low level player try to get fighters and heavy cruisers. – CCs are pretty good since anything that can put off people like you who are looking to make a quick credit is good defense. Get photon turrets up before you go hitting people unless you’re confident you won’t get hit back. This results in damage bleeding over the shields and whittling the turrets armour down fast. Ion turrets aren’t bad but they will go down to fighters too since your shielding tech is almost always lower than your attacker’s laser tech. – Unshielded turrets are a waste of time because they will be smoked by fighter drop. For in depth analysis of what composes a reasonable defense look at this handy guide. Tick – key point in time, can mean either the half hour (when recyclers collect debris) or the hour (when you get paid your total economy in credits) depending on contextġ) Good housekeeping, otherwise known as don’t pull all your defensive fleet off of your poorly defended planets and start hitting people.īefore you go trying to make your first hits it’s imperative that your bases are reasonably defended given your level. Ratio – when you are talking about your ratio you generally mean the cost of the fleet lost on your side compared to the cost of the fleet lost on the attacker’s side. I’m up to level 26 now so consider this as applying up till that level.įighter drop – the first stage of an attack in which you hit your target with just fighters. This isn’t a guide on how to attack in general but how to start making your first successful hits and how not to get your entire mobile fleet smoked. Though I’m still pretty new I felt it’d be a good idea to put the immediate experience into writing. This isn’t a tutorial so much as things I have learnt in producing and using my first attack fleets. Astro Empires First Attack Fleet Guide by Jolly Teaparty
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